Scripting Unity 3D Game Engine Infinite List

September 7th, 2010 | Uncategorized | 1 Comment »

First let’s show respect to some other amazing resource lists that I’ve come across. Many much neater and well thought out than the one below. Great list from showmethatagain.com C# Scripting resources for Unity 3D Danim.TV has gotten into the list-building business and are doing a great job of putting together various Unity lists. Their Unity Scripts List and their Unity Source code list are both very useful and well put together.  They also have a Unity Tools list which I have added to the top of my own Unity Tools List to enhance workflow list Infinite Unity3D Tools list to enhance developer workflow Excellent Unity Tools list from Danim.TV A good place to start learning how to Script Unity is Unity3D  for Flash Developers series from ethical games as well as the resources in the Unity Reddit.  Also Check out Setting Up Your Scripting Zone From TheUnityArtist.com . Learn Unity Scripting 10 minutes a week with the Tornado Twins Unity video series. Check Out How to make a Text Editor in Unity3D using C# and learn how to use Unity’s IO. Infinite Ammo’s Unity Scripting tutorial The Scripting overview will make a lot more sense after some familiarity with the Unity 3D environment. Unity Scripting Essentials- downloadable PDF Unity Manual- Using Scripts Tutorial 2 Unity Scripting Tutorial – from Unity3D.com PDF Alphabetized and linked list of the Runtime Classes- This is my favorite way to view the scripting reference Getting Started with C# For Unity3D ** NEW HOTNESS Head First Into Unity Javascript Scripting in C# A collection of Unity3D Utility Scripts from Unity Community including ConstantVelocity, OnCollideExplode, Camera Cross-Fade, FPS Walker Scripts and Other Character Controller Scripts. There’s even a full script for a car made out of Colliders and a script for a Jukebox for your games Programming with C# and Unity 7 Hours of C# Video Tutorials about scripting in Unity at Video Buzz Making the Switch from Javascript to C# Learning More About Scripting A Useful Trick with Delegates : Changing widget behaviors in Unity with Delegates Five Common AS3 to UnityScript translations Converting from UnityScript to C# C# Unity 3D Resources from 8bit Feed Unity and Javascript Managing Coroutines in C#, Unity Coroutines Part 1 – Waiting for Input- From Equals Equals Head over to the Unity3D Physics List or the Car and Driving Game Physics in Unity

Extreme Reality Partners With Avination For E-Commerce

June 28th, 2010 | Articles | No Comments »

Congratulations to Kevin Tweedy and Elisa Butler  of Extreme Reality and the rest of the team  on their new partnership with Avination.  This partnership adds the virtual economy tools XR JEVN to Avination’ s toolset.

Read more bout the Extreme-Reality partnership or drop by our episode of The Impact of Unity in Google Native Client discussion that Kevin was gracious enough to participate.

Avination is the home of Dark Freeform roleplay OpenSim

Basic Marketing Plan for It's the Baby! Unity3D Based Game from Infinite Unity3D

June 28th, 2010 | Uncategorized | No Comments »

I have been planning how to step through the process of my own case study. We’re planning some games coming out of Infinite Unity3D that will follow what I believe to be the most effective steps for marketing games as an indie game developer. Along the way we’ll be listing the steps that we took and what we learned from these steps. One of the first steps that I perform when I’m planning to do something is reading background info and finding a list of reccomended practices. If I’m lucky I’ll come across a step by step guide -like… Basic Marketing Plan for Indie Games from the Game Producer Blog.

I found a marketing article for independent game developers that had originally been posted on Gamasutra in 2006 but that provided a lot of useful and still relevant information. Basic marketing plan for Indie Games

Goals: Make sure you know where you’re heading covers planning from how much you would like to make from your game and how you plan to go about doing that. It warns that you should consider your target demographic and be aware of average prices so you know what a “cheapie” game is and what the average game cost is
Distribution- Select the right channels for your game. Are you planning to set up a site and sell from there? Are you planning iPhone,facebook, steam,PS3, xBox 360, Desktop, iPad, Android ,MySpace, Wooglie, Blurst, Big Fish Games, Muse Games? Where are you going to be pushing your product? Basic Marketing Plan for Indie Games lists several other publisher platforms
Have a great product- What got my attention about this one is that they pointed out that you must make a good product FOR YOUR SELECTED PORTAL- This goes back to knowing the preferences of your target market

Promotion- Make People Aware of Your Game
- The first step in this is market segmentation and choosing your target market. This rings parallel to what I read in “How I made my first Million Online” ,a comprehensive guide to internet marketing on multiple levels. delves into psychographic,demographic,geographic and behavioral means of segmenting your population. Once you’ve selected your target population you plan your offer positioning accordingly. It also suggests some promotional approaches to use for the selected demographic for your game
Website- Provide a place to download the game
Measurement- be aware of what’s going on- This brilliant segment in the Basic Marketing Plan article recommends that you are aware of the metrics but that you also experiment with things such as comparing the effect of different prices on product sales. I further endorse having good metrics on your blog and game pages to be aware of how people are discovering your indie game. also recommends seeing if improving the tutorial for your game increases purchases
Maintenance Make sure your passengers are happy- The focus of this segment is communication with those that have purchased your game product. How can you ensure that these customers will become the biggest evangelists for your product. What are you doing to alleviate their buyer’s remorse?
Refinement- Tweak the shyte out of your product and your marketing along the way. This is one of my favorite points but I’d like to make an addendum. Be sure that you’re aware of the timeline of a marketing campaign so that you don’t pull the plug on a campaign right as it would be about ready to blossom. Different approaches take a wide range of time to effectively reap ROI

The author also wrote several other articles worth reading that I will not dissect in detail quite yet but highly reccomend.

Very Simple Marketing Plan for Indies
The Indie Friendly Press Release distribution website- a great place for independent game developers to get and share game release news.

In conclusion- I plan to be stepping through the elements of this as well as the many other useful articles on GameProducer.net. I’m very tempted to become a member of their insiders club for various reasons including free access to their game release rss. Let’s see how this journey goes.

A-Z Index

June 28th, 2010 | Articles | No Comments »

All of the content collected from the Marvelopers Unityverse below. We’re still tweaking this feature please stand by.

Unity3D and OpenSim Working Together Prototype- Rezzable

June 25th, 2010 | Articles | No Comments »

As we mentioned a few weeks ago, we have been hammering away on connecting the Unity3D viewer to our OpenSim servers. It works. You can see it for yourself if you go over to heritage-key.com . Arrive in the virtual gallery and check out a selection of artefacts like King Tut’s death mask, Stonehenge sarasens and a Terracotta Warrior and also learn a bit about Ancient World history. The main goal here is to give people a taste of what is on offer in the fuller version of our virtual online areas.

Red belly piranha in Unity by Matyas Plezer

June 25th, 2010 | Articles | No Comments »

This is an impressive underwater scene complete with Jaws type sound effects built in Unity Engine.

vimeo.com/12851931
It’s a short animation preview. The original were export to Unity 3D for an iPhone App.
I used for it: Cinema 4D, After effect.

Unity 3.0 Feature Preview : Audio Effects- Distance, Filters

June 25th, 2010 | Unity 3 | No Comments »

Check out all of the new audio features in Unity 3.0 presented by our own Will Goldstone. I can’t wait for the update to Unity Game Development Essentials. Did he just say that you can use the audio listeners while in edit mode in Unity.

In this Unity 3.0 preview Will Goldstone walks us through some of the new enhancements to Audio in Unity 3 including Custom Rolloff Curves, Effects, Reverb Zones, and MOD file playback.

vimeo.com/12852690

MyChinese360 Early Preview of Jibe Educational World

June 25th, 2010 | Articles | No Comments »

MyChinese360 has begun development with ReactionGrid Inc. on a virtual world to teach english globally.  Based on our Jibe system created with Unity3D & Smartfox with our middleware the world is already purring along in browser and desktop clients in early testing. YouTube video here.

Creative Circus Kicks off Unity Alchemy with a bang!

June 25th, 2010 | Articles | No Comments »

I’ve always wanted to capture some students after merely an afternoon with the Unity Engine. I finally got my with today! Take a look at the experiments that the students from my Interactive Development program at The Creative Circus are cranking out!

We started using Unity at 1:30PM after I downloaded it to the machines at The Creative Circus

Cloth Tearing in Unity 3 Beta from brokenpoly

June 24th, 2010 | Articles | No Comments »

Another little cloth test in Unity 3.0, this time with some tearing. Here you can see some “standard” tearing + attachment tearing in the end. Higher polycount on the mesh does ofcourse mean higher tearing detail, but I decided to test with a low/medium poly plane for this one :)

vimeo.com/12833414